//// Copyright 2016 Google Inc. All Rights Reserved.
////
//// Licensed under the Apache License, Version 2.0 (the "License");
//// you may not use this file except in compliance with the License.
//// You may obtain a copy of the License at
////
////     http://www.apache.org/licenses/LICENSE-2.0
////
//// Unless required by applicable law or agreed to in writing, software
//// distributed under the License is distributed on an "AS IS" BASIS,
//// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//// See the License for the specific language governing permissions and
//// limitations under the License.
//#ifndef __VULKANMAIN_HPP__
//#define __VULKANMAIN_HPP__
//
//// Initialize vulkan device context
//// after return, vulkan is ready to draw
//
//bool InitVulkan(android_app* app);
//
//// delete vulkan device context when application goes away
//void DeleteVulkan(void);
//
//// Check if vulkan is ready to draw
//bool IsVulkanReady(void);
//
//// Ask Vulkan to Render a frame
//bool VulkanDrawFrame(void);
//
//// 交互状态管理
//void ProcessTouchInput(float x, float y, bool isPressed);
//void SetTriangleColor(int colorIndex);
//void SetTriangleScale(float scale);
//
//#endif // __VULKANMAIN_HPP__
//
//
